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Blackguards 2 companions
Blackguards 2 companions





Nearby opponents get 2d4 fire damage for five rounds once per day Grants the ability to cast Entropic Shield 1/day (caster level equal to character level) Grants the ability to cast Enlarge 1/day (caster level equal to twice the character level, minimum 3rd level) Grants the ability to cast Darkness 1/day (caster level equal to character level) Grants the ability to cast Blindness/ Deafness 1/day (caster level equal to character level) Gains 5/ adamantine reduction once per day for 5 rounds Grants +1 racial bonus to all saving throws Grants -1 circumstance penalty to attack rolls, saves, and skill checks when outside in daylight Grants +2 racial bonus on saving throws against all spells/spell-like effectsĥ/- damage resistance to cold, electricity, and fire Grants +2 racial bonus on saving throws against poisons Grants +2 racial bonus on saving throws against illusion spells/effects Grants +2 racial bonus on saving throws against enchantment spells/effects Grants +1 racial bonus on attack rolls with thrown weapons and slings Grants +2 racial bonus to saving throws against fear effects Grants the ability to cast Entangle as per the spell 1/day (caster level 4th, DC 12). Grants +2 racial bonus to all saving throws Grants the ability to cast Charm Person as per the spell 1/day (caster level equal to character level, DC 12). Grants the ability to cast Cause Fear as per the spell 1/day (caster level equal to character level, DC 12). Grants +1 racial bonus on attack rolls versus reptiliansĥ/- damage resistance to cold, electricity, and acid Grants +1 racial bonus on attack rolls versus orcs

blackguards 2 companions

Grants +1 racial bonus on attack rolls versus goblinoids Grants +1 racial bonus on attack rolls versus aberrations Note that some of these may also be obtained by other means.Īir genasi have electricity resistance 5. These feats are automatically granted based on race or subrace.







Blackguards 2 companions